Open Query 19

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course PHY 121

4.14.11 at 6:51 pm

019. `query 19

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Question: `qQuery class notes #20

Explain how we calculate the components of a vector given its magnitude and its angle with

the positive x axis.

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Your solution:

Find the x and y value for each by using magnitude*cos(angle) and magnitude *sin(angle).

Take the information from that to get the magnitude of force which can be found by sqrt(x^2+y^2).

The angle is then found by arctan(y/x).

confidence rating #$&*:

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Given Solution:

`a** STUDENT RESPONSE:

x component of the vector = magnitude * cos of the angle

y component of the vector = magnitude * sin of the angle

To get the magnitude and angle from components:

angle = arctan( y component / x component ); if the x component is less than 0 than we add

180 deg to the solution

To get the magnitude we take the `sqrt of ( x component^2 + y component^2) **

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Self-critique (if necessary):

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Question: `qExplain what we mean when we say that the effect of a force is completely

equivalent to the effect of two forces equal to its components.

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Your solution:

The vector has two components, two directions.

confidence rating #$&*:

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Given Solution:

`a** If one person pulls with the given force F in the given direction the effect is

identical to what would happen if two people pulled, one in the x direction with force Fx

and the other in the y direction with force Fy. **

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Self-critique (if necessary):

I'm still unclear on what the given solution is saying. Is my answer right?

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Self-critique rating:

@& The two people pulling in the x and y directions with forces F_x and F_y would have exactly the same effect as one person pullikng with the force F. *@

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Question: `qExplain how we can calculate the magnitude and direction of the velocity of a

projectile at a given point.

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Your solution:

Magnitude is sqrt(x^2 + y^2).

confidence rating #$&*:

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Given Solution:

`a** Using initial conditions and the equations of motion we can determine the x and y

velocities vx and vy at a given point, using the usual procedures for projectiles.

The magnitude of the velocity is sqrt(vx^2 + vy^2) and the angle with the pos x axis is

arctan(vy / vx), plus 180 deg if x is negative. **

STUDENT QUESTION

this says that there are the magnitude and the angle with respect to the positvie x aixs, I

am not quite clear on this ar ethey added

together?

INSTRUCTOR RESPONSE

If an object is thrown straight up in the air, its initial velocity is all in the vertical

direction. Its angle as measured from the horizontal x axis is 90 degrees. It has no

horizontal velocity; the horizontal component of its velocity is zero. In this case our

calculations would verify the obvious:

cos(90 deg) = 0, so the x component of the velocity is v_x = v cos(90 deg) = v * 0 = 0.

sin(90 deg) = 1, so the y component of the velocity is v_y = v sin(90 deg) = v * 1 = v.

If an object is thrown in the horizontal direction, its angle with the horizontal is 0

degrees. Its velocity is wholly in the horizontal direction. The vertical component of

its velocity is zero. Our calculations again verify this:

cos(0 deg) = 0, so the x component of this velocity is v_x = v cos(0 deg) = v * 0 = 0.

sin(0 deg) = 1, so the y component of this velocity is v_y = v sin(0 deg) = v * 1 = v.

Now if an object is thrown at some nonzero angle with horizontal, as it typically the case,

the magnitudes of its velocity components are less than the magnitude of its velocity.

For example an object thrown at angle 45 degrees, halfway between the direction of the x

axis and that of the y axis, has equal x and y components. Our calculation verifies this

cos(45 deg) = .71, approx., so the x component of this velocity is v_x = v cos(45 deg) = v

* .71 = .71 v.

sin(45 deg) = .71, so the y component of this velocity is v_y = v sin(45 deg) = v * .71 =

.71 v.

An object thrown at 30 degrees, closer to the direction of the x axis that to that of the y

axis, has a velocity component in the x direction which is greater than that in the y

direction. Our calculation will verify this:

cos(30 deg) = .87, approx., so the x component of this velocity is v_x = v cos(30 deg) = v

* .87 = .87 v.

sin(30 deg) = .50, so the y component of this velocity is v_y = v sin(30 deg) = v * .50 =

.50 v.

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Self-critique (if necessary):

So the direction would be horizontal?

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Self-critique rating:

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Question: `qExplain how we can calculate the initial velocities of a projectile in the

horizontal and vertical directions given the magnitude and direction of the initial

velocity.

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Your solution:

confidence rating #$&*:

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Given Solution:

`a** Initial vel in the x direction is v cos(theta), where v and theta are the magnitude

and the angle with respect to the positive x axis.

Initial vel in the y direction is v sin(theta). **

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Self-critique (if necessary):

I wasn't aware that you could calculate velocity this way. I know that 'dv = p/m but this seemed unfamiliar to me.

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Self-critique rating:

@& If you are given the magnitude and direction of any vector quantity, you can calculate the x and y components of that vector. You don't need anything but the magnitude and direction.

The same rule applies to any vector quantity, be it a momentum, an acceleration, a force, a velocity, etc..

If R is the magnitude of a vector and theta its angle measured counterclockwise from the positive x axis, then its components are R_x = R cos(theta) and R_y = R sin(theta).

One rule, applicable to any vector quantity whatsoever.*@

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Question: `qUniv. 8.63 (11th edition 8.58) (8.56 10th edition). 40 g, dropped from 2.00

m, rebounds to 1.60 m, .200 ms contact. Impulse? Ave. force?

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Your solution:

confidence rating #$&*:

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Given Solution:

`a** You have to find the momentum of the ball immediately before and immediately after the

encounter with the floor. This allows you to find change in momentum.

Using downward as positive direction throughout:

Dropped from 2 m the ball will attain velocity of about 6.3 m/s by the time it hits the

floor (v0=0, a = 9.8 m/s^2, `ds = 2 m, etc.).

It rebounds with a velocity v0 such that `ds = -1.6 m, a = 9.8 m/s^2, vf = 0. This gives

rebound velocity v0 = -5.6 m/s approx.

Change in velocity is -5.6 m/s - 6.3 m/s = -11.9 m/s, approx. So change in momentum is

about .04 kg * -11.9 m/s = -.48 kg m/s.

In .2 millliseconds of contact we have F `dt = `dp or F = `dp / `dt = -.48 kg m/s / (.0002

s) = -2400 Newtons, approx. **

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Self-critique (if necessary):

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#*&!

&#This looks good. See my notes. Let me know if you have any questions. &#

Open Query 19

#$&*

course PHY 121

4.14.11 at 6:51 pm

019. `query 19

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Question: `qQuery class notes #20

Explain how we calculate the components of a vector given its magnitude and its angle with

the positive x axis.

YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

Your solution:

Find the x and y value for each by using magnitude*cos(angle) and magnitude *sin(angle).

Take the information from that to get the magnitude of force which can be found by sqrt(x^2+y^2).

The angle is then found by arctan(y/x).

confidence rating #$&*:

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

.............................................

Given Solution:

`a** STUDENT RESPONSE:

x component of the vector = magnitude * cos of the angle

y component of the vector = magnitude * sin of the angle

To get the magnitude and angle from components:

angle = arctan( y component / x component ); if the x component is less than 0 than we add

180 deg to the solution

To get the magnitude we take the `sqrt of ( x component^2 + y component^2) **

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Self-critique (if necessary):

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Self-critique rating: