Class Notes _070907

Physics I 070907

Summary of the course to date:

Definition of average rate; midpoint property of straight-line graphs

If the graph of quantity y vs. quantity t is a straight line, then over any interval of the graph, the average values of y and t occur at the midpoint of the interval.

The average rate of change of A with respect to B is

average rate = change in A / change in B.

Definition of average velocity and average acceleration

The average velocity of an object over an interval is the average rate of change of its position with respect to clock time over that interval.

On an interval an object has an initial velocity, a final velocity and an average velocity.

At an instant an object has an instantaneous velocity.

On an interval an object's change in velocity is the difference between its initial and final velocity.

The average acceleration of an object over an interval is the average rate of change of its velocity with respect to clock time over that interval.

An object's change in velocity of an interval corresponds to the 'rise' of its velocity vs. clock time graph over that interval, and the change in clock time corresponds to the 'run'. 

(For reasons we will see later, the above statements are well-defined and valid to the extent that what we refer to above as 'an object' behaves as 'a point mass'.  More about this later.)

Net force; constant and non-constant net forces

The net force on an object is the sum of all the forces acting on it.

In some situations the net force on an object is constant.  In those cases the graph of velocity vs. clock time is a straight line and we can say the following:

equation 1:  `ds = (vf + v0) / 2 * `dt

equation 2: vf = v0 + a `dt

equation 3: `ds = v0 `dt + 1/2 a `dt^2

equation 4: vf^2 = v0^2 + 2 a `ds.

Two of the four equations will contain these three quantities. 

Each of these two equations will contain exactly one unknown quantity.

Solve each equation for its unknown quantity, substitute the values of your known quantities, and you will have the values of all five quantities.

One exception to this rule:  Equation 3 is a quadratic equation in `dt.  It can be confusing to solve the quadratic equation and interpret the resulting two solutions.  So you should probably avoid using equation 3 to solve for `dt.  If `dt is an unknown quantity and equation 3 arises, you will still have another equation to use.  Use that one, then use the information you have to solve for `dt without using equation 3.

One warning:  If you use equation 4 to find vf or v0, remember that the equation x^2 = c has two solutions, x = sqrt(c) and x = -sqrt(c), and both solutions must be considered.

All the above applies if the net force is constant.  Our typical example of a situation with constant net force is a ball rolling down a straight incline, with gravitational force acting straight down, the normal elastic or compressive force exerted by the incline directed perpendicular to the incline and balancing one component of the gravitational force, and the unbalanced component of the gravitational force accelerating the object down the incline.

Almost all the straight-line motion you analyze in this course will be uniformly accelerated motion.

In other situations the net force is not constant.  In those cases the graph of velocity vs. clock time is not a straight line and none of the above is valid.

Vectors

As you have already seen, vector quantities are quantities with magnitude and direction.

Vector quantities can be represented by arrows pointing in the direction of the quantitiy and having lengths which represent the magnitudes of the quantities.

Any vector drawn on an x-y coordinate system has the following:

the action of the vector is equivalent to the combined action of its components

A good vector picture of a situation is often the main thing you need in order to understand the situation.

You don't need to know it just yet, but here's a summary of the trigonometry you will use in this course.  You might know it already, and if not you can learn this much trigonometry in an hour or less.

Choosing a direction

Projectiles

An ideal projectile is an object whose horizontal velocity does not change so that its horizontal acceleration is 0, and whose vertical acceleration is equal to the acceleration of gravity.

This means that the horizontal initial and final velocities, displacement and acceleration are completely independent of and unrelated to  the vertical initial and final velocities, displacement and acceleration.

None of the horizontal initial and final velocities, displacement or acceleration can appear in the equations for the vertical motion or can be used in any way in the analysis of the vertical motion, and vice versa (none of the vertical initial and final velocities, displacement or acceleration can be used in analyzing the horizontal motion).

In particular, the acceleration of gravity is not a horizontal quantity and cannot appear in the analysis of the horizontal motion.

Similarly the horizontal component of the initial velocity is not a vertical quantity, and cannot appear in the analysis of the vertical motion.