Test

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course Phy 121

My protoctor has been busy with meetings last week so I will be taking my test tomorrow just to let you know.

@& Thanks for the update.*@

http://vhcc2.vhcc.edu/dsmith/geninfo/labrynth_created_fall_05/levl1_22/levl2_81/file3_259.htm

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Your solution, attempt at solution. If you are unable to attempt a solution, give a phrase-by-phrase interpretation of the problem along with a statement of what you do or do not understand about it. This response should be given, based on the work you did in completing the assignment, before you look at the given solution.

018. `query 18

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Question: `qQuery intro problem sets

Explain how we determine the horizontal range of a projectile given its initial horizontal and vertical velocities and the vertical displacement.

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Your solution:

Given: v0, vert veloc, horiz veloc, vert `ds

We can use the formula vf^2 = v0^2 + 2 a `ds to solve for the final velocity of the projectile. Once we solve for the final velocity, we can plug it in to solve for the total amount of time that the projectile traveled.

confidence rating #$&*:

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Given Solution:

`a** We treat the vertical and horizontal quantities independently.

We are given vertical displacement and initial velocity and we know that the vertical acceleration is the acceleration of gravity. So we solve the vertical motion first, which will give us a `dt with which to solve the horizontal motion.

We first determine the final vertical velocity using the equation vf^2 = v0^2 + 2a'ds, then average the result with the initial vertical velocity. We divide this into the vertical displacement to find the elapsed time.

We are given the initial horizontal velocity, and the fact that for an ideal projectile the only force acting on it is vertical tells us that the acceleration in the horizontal direction is zero. Knowing `dt from the analysis of the vertical motion we can now solve the horizontal motion for `ds. This comes down to multiplying the constant horizontal velocity by the time interval `dt. **

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Self-critique (if necessary):

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Self-critique rating:

@& Good luck on the test.*@

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Question: `qQuery class notes #17

Why do we expect that in an isolated collision of two objects the momentum change of each object must be equal and opposite to that of the other?

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Your solution:

Newton’s third law of motion states that for every action there is an equal and opposite reaction. Therefore, these two objects hit one another creating a net force on one another from the other. I believe this problem goes along with the impulse-momentum theorem that the total impulse of the collision is equal to the total momentum change during the collision.

confidence rating #$&*:

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Given Solution:

`a Briefly, the force exerted on each object on the other is equal and opposite to the force exerted on it by the other, by Newton's Third Law.

By assumption the collision is isolated (i.e., this is a closed system); the two objects interact only with one another. So the net force on each object is the force exerted on it by the other.

So the impulse F_net `dt on one object is equal and opposite the impulse experienced by the other.

By the impulse-momentum theorem, F_net `dt = `d ( m v). The impulse on each object is equal to its change in momentum.

Since the impulses are equal and opposite, the momentum changes are equal and opposite.

**COMMON ERROR AND INSTRUCTION CORRECTION: This is because the KE change is going to be equal to the PE change.

Momentum has nothing directly to do with energy.

Two colliding objects exert equal and opposite forces on one another, resulting in equal and opposite impulses. i.e., F1 `dt = - F2 `dt. The result is that the change in momentum are equal and opposite: `dp1 = -`dp2. So the net momentum change is `dp1 + `dp2 = `dp1 +(-`dp1) = 0. **

STUDENT QUESTION

Are impulses the same as momentum changes?

INSTRUCTOR RESPONSE

impulse is F * `dt

momentum is m v, and as long as mass is constant momentum change will be m `dv

by the impulse-momentum theorem impulse is equal to change in momentum (subject, of course, to the conditions of the theorem)

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Self-critique (if necessary):

OK

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Question: `qWhat are the six quantities in terms of which we analyze the momentum involved in a collision of two objects which, before and after collision, are both moving along a common straight line? How are these quantities related?

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Your solution:

The six quantities include the masses of the 2 objects, the before collision velocities of the 2 objects, and the after collision velocities of the 2 objects.

confidence rating #$&*:

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Given Solution:

`a** We analyze the momentum for such a collision in terms of the masses m1 and m2, the before-collision velocities v1 and v2 and the after-collision velocities v1' and v2'.

Total momentum before collision is m1 v1 + m2 v2.

Total momentum after collision is m1 v1' + m2 v2'.

Conservation of momentum, which follows from the impulse-momentum theorem, gives us

m1 v1 + m2 v2 = m1 v1' + m2 v2'. **

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Self-critique (if necessary):

I listed the correct quantities, but to better my answer I should have explained how they relate to the impulse-momentum theorem.

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Self-critique rating: 3

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Question: `1prin phy and gen phy 6.47. RR cars mass 7650 kg at 95 km/hr in opposite directions collide and come to rest. How much thermal energy is produced in the collision?

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Your solution:

M = 7650kg at 95 km/hr

Opposite directions collide then rest

Thermal energy?

To find the amount of KE, first we need to convert 95 km/hr into m/s. TO do so we multiply by 1000 m/km and 1hr/3600s to get 26.4 m/s. Then, we can plug our values into 1/2 mv^2 to get:

1/2 (7650 kg)(26.4m/a)^2

= 1/2 (7650kg)696.96m/s^2

= 3825kg * 696.96 m/s^2

=2,665,872 J

= 2,650,000 Joules

confidence rating #$&*:

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Given Solution:

`aThere is no change in PE. All the initial KE of the cars will be lost to nonconservative forces, with nearly all of this energy converted to thermal energy.

The initial speed are 95 km/hr * 1000 m/km * 1 hr / 3600 s = 26.4 m/s, so each car has initial KE of .5 m v^2 = .5 * 7650 kg * (26.4 m/s)^2 = 2,650,000 Joules, so that their total KE is 2 * 2,650,000 J = 5,300,000 J.

This KE is practically all converted to thermal energy.

STUDENT QUESTIONS

Why is the kinetic energy multiplied by two?

And why is all of the kinetic energy practically converted to thermal energy?

Is thermal energy simply two times the kinetic energy?

Is this what happens to all kinetic energy in real life?

INSTRUCTOR RESPONSE

You've calculated the KE of one of the cars. There are two cars, which is why we multiply that result by 2.

Some of the KE does go into producing sound, but loud as the crash might be only a small fraction of the energy goes into the sound. Practically all the rest goes into thermal energy. A lot of the metal in the cars is going to twist, buckle and otherwise deform, and warm up some in the process. They probably won't become hot to the touch, but it takes a lot more thermal energy that that involved in this collision to achieve an overall temperature change we would be likely to notice.

If two cars of unequal mass and equal speeds collide they don't come to rest, so they have some KE after the collision.

It the cars were perfectly elastic they would rebound with their original relative speed. A perfectly elastic collision is one in which kinetic energy is conserved. No energy would go into thermal energy and there would be no sound. This is an idean and cannot actually be achieved with railroad cars (nor with steel balls, or marbles, or pool balls, etc.). However the collisions of molecules in a gas are perfectly elastic, and analyzing the statistics of those collisions allows us to explain a lot of what we observe about gases.

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Self-critique (if necessary):

OK

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Question:

Query* gen phy roller coaster 1.7 m/s at point 1, ave frict 1/5 wt, reaches poin 28 m below at what vel (`ds = 45 m along the track)?

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Your solution:

Point 1 = 1.7m/s

Friction: 1/5 wt

28 m

`ds = 45m

Honestly, I have no idea how to solve this problem.

confidence rating #$&*:

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Given Solution:

`a**GOOD STUDENT SOLUTION WITH ERROR IN ONE DETAIL, WITH INSTRUCTOR CORRECTION:

Until just now I did not think I could work that one, because I did not know the mass, but I retried it.

Conservation of energy tells us that `dKE + `dPE + `dWnoncons = 0.

PE is all gravitational so that `dPE = (y2 - y1).

The only other force acting in the direction of motion is friction.

Thus .5 M vf^2 - .5 M v0^2 + M g (y2 - y1) + f * `ds = 0 and

.5 M vf^2 - .5M(1.7m/s)^2 + M(9.8m/s^2)*(-28 m - 0) + .2 M g (45m)

It looks like the M's cancel so I don't need to know mass.

.5v2^2 - 1.445 m^2/s^2 - 274 m^2/s^2 + 88 m^2/s^2 = 0 so

v2 = +- sqrt( 375 m^2/s^2 ) = 19.3 m/s.

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Self-critique (if necessary):

Okay, so after going through the given solution, I can definitely grasp the concept much better. I knew beforehand that the conservation of energy states `dKE + `dPE + `dWnoncons = 0. We know that friction opposes the direction of the rollercoaster. Then, we plug these values into 1/2 mv^2, factoring in friction, to solve for the velocity of the rollercoaster. This given solution was extremely helpful, especially the step by step process.

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Self-critique rating: 3

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Question: `q Univ. 7.74 (7.62 in 10th edition). 2 kg pckg, 53.1 deg incline, coeff kin frict .20, 4 m from spring with const 120 N/m. Speed just before hitting spring? How far compressed? How close to init pos on rebound?

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Your solution:

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Given Solution:

`a** The forces acting on the package while sliding down the incline, include gravitiational force, normal force and friction; and after encountering the spring the tension force of the spring also acts on the package.

The normal force is Fnormal = 2 kg * 9.8 m/s^2 * cos(53.1 deg) = 11.7 N, approx.. This force is equal and opposite to the component of the weight which is perpendicular to the incline.

The frictional force is f = .2 * normal force = .2 * 11.7 N = 2.3 N, approx..

The component of the gravitational force down the incline is Fparallel = 2 kg * 9.8 m/s^2 * sin(53.1 deg) = 15.7 N, approx..

Friction acts in the direction opposite motion, up the incline in this case.

If we choose the downward direction as positive the net force on the package is therefore 15.7 N - 2.3 N = 13.4 N. So in traveling 4 meters down the incline the work done on the system by the net force is

13.4 N * 4 m = 54 Joules approx.

Just before hitting the spring we therefore have

.5 m v^2 = KE so v = +-sqrt(2 * KE / m) = +-sqrt(2 * 54 J / (2 kg) ) = +- 7.4 m/s.

If we ignore the gravitational and frictional forces on the object while the spring is compressed, which we really don't want to do, we would conclude the spring would be compressed until its elastic PE was equal to the 54 J of KE which is lost when the object comes to rest. The result we would get here by setting .5 k x^2 equal to the KE loss is x = sqrt(2 * KE / k) = .9 meters, approx..

However we need to include gravitational and frictional forces. So we let x stand for the distance the spring is compressed.

As the object moves the distance x its KE decreases by 54 Joules, its gravitational PE decreases by Fparallel * x, the work done against friction is f * x (where f is the force of friction), and the PE gained by the spring is .5 k x^2. So we have

`dKE + `dPE + `dWnoncons = 0 so

-54 J - 15.7N * x + .5 * 120 N/m * x^2 + 2.3 N * x = 0 which gives us the quadratic equation

60 N/m * x^2 - 13.4 N * x - 54 N m = 0. (note that if x is in meters every term has units N * m). Suppressing the units and solving for x using the quadratic formula we have

x = ( - (-13.4) +- sqrt(13.4^2 - 4 * 60 (-54) ) / ( 2 * 60) = 1.03 or -.8

meaning 1.07 m or -.8 m (see previous note on units).

We reject the negative result since the object will continue to move in the direction down the incline, and conclude that the spring would compress over 1 m as opposed to the .9 m obtained if gravitational and frictional forces are not accounted for during the compression. This makes sense because we expect the weight of the object (more precisely the weight component parallel to the incline) to compress the spring more than it would otherwise compress. Another way of seeing this is that the additional gravitational PE loss as well as the KE loss converts into elastic PE.

If the object then rebounds the spring PE will be lost to gravitational PE and to work against friction. If the object goes distance xMax back up the incline from the spring's compressed position we will have`dPE = -.5 k x^2 + Fparallel * xMax, `dKE = 0 (velocity is zero at max compression as well as as max displacement up the incline) and `dWnoncons = f * xMax. We obtain

`dPE + `dKE + `dWnoncons = 0 so

-.5 k x^2 + Fparallel * xMax + 0 + 2.3 N * xMax = 0 or

-.5 * 120 N/m * (1.07 m)^2 + 15.7 N * xMax + 2.3 N * xMax = 0

We obtain

18 N * xMax = 72 N m, approx., so that

xMax = 72 N m / (18 N) = 4 meters, approx..

This is only 2.93 meters beyond the position of the object when the spring was compressed. Note that the object started out 4 meters beyond this position. **

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&#Very good work. Let me know if you have questions. &#