assigment 0 query

course phy 121

6/4 11:40

ph1 query 0Most queries in this course will ask you questions about class notes, readings, text problems and experiments. Since the first two assignments have been lab-related, the first two queries are related to the those exercises. While the remaining queries in this course are in question-answer format, the first two will be in the form of open-ended questions. Interpret these questions and answer them as best you can.

Different first-semester courses address the issues of experimental precision, experimental error, reporting of results and analysis in different ways and at different levels. One purpose of these initial lab exercises is to familiarize your instructor with your work and you with the instructor 's expectations.

Comment on your experience with the three lab exercises you encountered in this assignment or in recent assignments.

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Question: This question, related to the use of the TIMER program in an experimental situation, is posed in terms of a familiar first-semester system.

Suppose you use a computer timer to time a steel ball 1 inch in diameter rolling down a straight wooden incline about 50 cm long. If the computer timer indicates that on five trials the times of an object down an incline are 2.42sec, 2.56 sec, 2.38 sec, 2.47 sec and 2.31 sec, then to what extent do you think the discrepancies could be explained by each of the following:

• The lack of precision of the TIMER program.

To what extent to you think the discrepancies are explained by this factor?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

I think that first off it is probably hard to watch the ball rolling and click the timer at the same time. So some of it is going to be human error. This program is probably only really accurate to the hundredth of a second.

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• The uncertain precision of human triggering (uncertainty associated with an actual human finger on a computer mouse)

To what extent to you think the discrepancies are explained by this factor?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

I think that this is probably the bigger problem than the timer. It is going to be hard for a person to watch a ball rolling and click the timer button at exactly the correct time.

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• Actual differences in the time required for the object to travel the same distance.

To what extent to you think the discrepancies are explained by this factor?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

If the incline is the same, the ball is the same, and it is released the same way, then there should not be much of a difference in this factor. If there are outside forces such as wind or a fan blowing this could affect the movement of the ball.

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• Differences in positioning the object prior to release.

To what extent to you think the discrepancies are explained by this factor?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

The ball should try to be placed in the same spot each time and released with the same amount of force. This would definitely make a difference in time.

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• Human uncertainty in observing exactly when the object reached the end of the incline.

To what extent to you think the discrepancies are explained by this factor?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

Some people might think to click the button right before the ball is about to fall off of the incline and others would click it after the ball has rolled off of the incline. This could also cause people to obtain different results.

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Question: How much uncertainty do you think each of the following would actually contribute to the uncertainty in timing a number of trials for the ball-down-an-incline lab?

• The lack of precision of the TIMER program.

To what extent to you think this factor would contribute to the uncertainty?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

If you do a good number of trials then the timer should be pretty accurate in determining how long it takes the ball to roll down the incline. It is going to be more of an issue if the person cannot click the mouse at the proper time.

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• The uncertain precision of human triggering (uncertainty associated with an actual human finger on a computer mouse)

To what extent to you think this factor would contribute to the uncertainty?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

This would play a big factor in the uncertainty of timing the trials. It is hard to watch the ball roll and click the mouse at the same time.

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• Actual differences in the time required for the object to travel the same distance.

To what extent to you think this factor would contribute to the uncertainty?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

This should be pretty much the same every time unless there is some outside force such as wind or a fan blowing that acts up on it or the marble rolls in a different direction.

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• Differences in positioning the object prior to release.

To what extent to you think this factor would contribute to the uncertainty?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

This could play a big role in uncertainty. If the ball is placed at a different spot it could take longer for it to reach the end of the incline.

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• Human uncertainty in observing exactly when the object reached the end of the incline.

To what extent to you think this factor would contribute to the uncertainty?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

This could contribute to the uncertainty because someone might time it until it hits the exact end of the incline and someone else might not stop the timer until it is totally off the incline.

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Question: What, if anything, could you do about the uncertainty due to each of the following? Address each specifically.

• The lack of precision of the TIMER program.

What do you think you could do about the uncertainty due to this factor?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

There is not really much you can do to fix the precision of the TIMER program. You just have to make sure that you are diligent in clicking the buttons at the correct time.

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• The uncertain precision of human triggering (uncertainty associated with an actual human finger on a computer mouse)

What do you think you could do about the uncertainty due to this factor?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

All that you can really do is try your best to be as accurate as you can when you click. There is always going to be a little bit of human error.

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• Actual differences in the time required for the object to travel the same distance.

What do you think you could do about the uncertainty due to this factor?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

You just have to make sure that you release the object from the same spot with the same force as best as you can.

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• Differences in positioning the object prior to release.

What do you think you could do about the uncertainty due to this factor?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

You should mark where you released the ball each time to make sure that it was released form the same spot. Releasing it from many different spots would definitely affect the time of each trial.

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• Human uncertainty in observing exactly when the object reached the end of the incline.

What do you think you could do about the uncertainty due to this factor?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

You just have to pick a point (either the end of the incline or when the ball is all the way off the incline) and try to click the button when it reaches that exact point every time.

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Question: If, as in the object-down-an-incline experiment, you know the distance an object rolls down an incline and the time required, explain how you will use this information to find the object 's average speed on the incline.

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Your solution:

I will use the formula Average speed= (Total distance)/(total time).

confidence rating #$&* 3

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Question: If an object travels 40 centimeters down an incline in 5 seconds then what is its average velocity on the incline? Explain how your answer is connected to your experience.

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Your solution:

I would use the formula average velocity=displacement\total time and plug in the numbers to solve for the average velocity.

average velocity= 40cm/5 sec

average velocity=8 cm/sec

confidence rating #$&* 3

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Question: If the same object requires 3 second to reach the halfway point, what is its average velocity on the first half of the incline and what is its average velocity on the second half?

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Your solution:

average velocity=displacement\total time

average velocity= 20/3

average velocity=.67 cm/sec

confidence rating #$&* 2

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Question: `qAccording to the results of your introductory pendulum experiment, do you think doubling the length of the pendulum will result in half the frequency (frequency can be thought of as the number of cycles per minute), more than half or less than half?

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Your solution:

If you were to double the length of the pendulum that would result in more than half of the frequency.

confidence rating #$&* 2

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Question: `qNote that for a graph of y vs. x, a point on the x axis has y coordinate zero and a point on the y axis has x coordinate zero. In your own words explain why this is so.

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Your solution:

This means that the point on the x axis that has a y coordinate of 0 would lie directly on the x axis. If the x coordinate is 0 then it point would lie directly on the y axix.

confidence rating #$&* 2

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Question: `qOn a graph of frequency vs. pendulum length (where frequency is on the vertical axis and length on the horizontal), what would it mean for the graph to intersect the vertical axis (i.e., what would it mean, in terms of the pendulum and its behavior, if the line or curve representing frequency vs. length goes through the vertical axis)? What would this tell you about the length and frequency of the pendulum?

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Your solution:

Intersecting the vertical axis means intersecting the y axis. I would think that I would need to know where it crosses at the y axis to tell you what it means. If it were to intersect closer to the top of the y axis it would have a higher frequency. If it were to cross at the lower part of the y axis it would have a lower frequency. I would also assume that if it were to cross the y axis it would be a shorter string since the shorter lengths would be closer to the y axis.

confidence rating #$&* 2

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Question: `qOn a graph of frequency vs. pendulum length, what would it mean for the graph to intersect the horizontal axis (i.e., what would it mean, in terms of the pendulum and its behavior, if the line or curve representing frequency vs. length goes through the horizontal axis)? What would this tell you about the length and frequency of the pendulum?

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Your solution:

Intersecting the horizontal axis means intersecting the x axis. I would think that I would need to know where it crosses at the x axis to tell you what it means. If it were to intersect closer to the right of the x axis it would have a longer length. If it were to cross closer to the left of the x axis it would have a shorter length. I would also assume that if it were to cross the x axis it would have a shorter frequency.

confidence rating #$&* 2

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Question: `qIf a ball rolls down between two points with an average velocity of 6 cm / sec, and if it takes 5 sec between the points, then how far apart are the points?

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Your solution:

average velocity=displacement\total time

6cm/sec= displacement/5 sec

6*5=30 cm

confidence rating #$&* 3

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Given Solution:

`aOn the average the ball moves 6 centimeters every second, so in 5 seconds it will move 30 cm.

The formal calculation goes like this:

• We know that vAve = `ds / `dt, where vAve is ave velocity, `ds is displacement and `dt is the time interval.

• It follows by algebraic rearrangement that `ds = vAve * `dt.

• We are told that vAve = 6 cm / sec and `dt = 5 sec. It therefore follows that

• `ds = 6 cm / sec * 5 sec = 30 (cm / sec) * sec = 30 cm.

The details of the algebraic rearrangement are as follows:

• vAve = `ds / `dt. We multiply both sides of the equation by `dt:

• vAve * `dt = `ds / `dt * `dt. We simplify to obtain

• vAve * `dt = `ds, which we then write as{}`ds = vAve *`dt

Be sure to address anything you do not fully understand in your self-critique.

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Your solution:

confidence rating #$&*

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Question: `qYou were asked to read the text and some of the problems at the end of the section. Tell your instructor about something in the text you understood up to a point but didn't understand fully. Explain what you did understand, and ask the best question you can about what you didn't understand.

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Your solution:

I understand how to calculate the percent uncertainty in that you just take the ratio of the uncertainty to the measured value and multiply it by 100. However there were some problems (problem 6 in particular) that I did not know how to figure out because the uncertainty was not given to me. I just guessed because I did not know how to figure this out without it giving me the uncertaintly.

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STUDENT QUESTION

I understand that we cannot measure to exact precision, but when we are dealing with estimated uncertainty, do we always

just increment our lowest unit by one and that is our uncertainty? Is there a standard that is used to figure out this?

INSTRUCTOR RESPONSE

The standard answer is that we assume an uncertainty of +- 1 of our smallest unit of precision. However, depending on how well we can 'see' that smallest unit, we can get pretty close to +- 1/2 of a unit.

A more sophisticated answer can be given in terms of the statistics of the normal distribution, but in this course we're not going to go into a whole lot of depth with that. A calculus background would be just about required to understand the analysis well enough to apply it meaningfully.

STUDENT QUESTION

I fully understand how to calculate uncertainty, but what if the uncertainty isn’t given? For example,

problem 6 asks us for the uncertainty of 1.67. Do we just use .01 as the uncertainty?

INSTRUCTOR RESPONSE

Depending on the nature of the instrument and the observation, +- .01 might be necessary, but we could go to +-.005 if can regard 1.67 as an accurate roundoff.

Without very good reason, though, +-.01 would be the safer assumption.

STUDENT QUESTION: I understood the portion discussing the nature of science and felt familiar with much of the measurement. What I did not fully understand was how do you know when to write an answer using the powers of 10 or to leave it alone? Several of the tables had values in powers of 10 for metric prefixes such as centi and mili.

INSTRUCTOR RESPONSE

Whether you use scientific notation or not depends a lot on the context of the situation.

As a rule of thumb, I would recommend going to scientific notation for numbers greater than a million (10^6) and less than a millionth (10^-6). When numbers outside this range are involved in an analysis it's a good idea to put everything into scientific notation.

And when you know that scientific notation is or is not expected by your audience, write your numbers accordingly.

QUESTION RELATED TO UNIVERSITY PHYSICS (relevant only to University Physics students)

I don’t fully understand the dot product rule

INSTRUCTOR RESPONSE

The dot product of vectors A = a_1 i + a_2 j + a_3 k and B = b_1 i + b_2 j + b_3 k is a_1 * b_1 + a_2 * b_2 + a_3 * b_3. The dot product is simply a number.

The magnitude of A is | A | = sqrt( a_1 ^ 2 + a^2 ^ 2 + a_3 ^ 2); the magnitude of B is found in a similar manner.

The dot product is equal to | A | * | B | * cos(theta), where theta is the angle between the two vectors.

If you have the coefficients of the i, j and k vectors, it is easy to calculate the dot product, and it's easy to calculate the magnitudes of the two vectors. Setting the two expressions for the dot product equal to one another, we can easily solve for cos(theta), which we can then use to find theta.

More importantly for physics, we can find the projection of one vector on another. The projection of A on B is just the component of A in the direction of B, equal to | A | cos(theta). The projection of one vector on another is important in a number of situations (e.g., the projection of the force vector on the displacement, multiplied by the displacement, is the work done by the force on the interval corresponding to the displacement).

Dot products are a standard precalculus concept. Check the documents at the links below for an introduction to vectors and dot products. You are welcome to complete these documents, in whole or in part, and submit your work. If you aren't familiar with dot products, it is recommended you do so.

http://vhcc2.vhcc.edu/dsmith/genInfo/qa_query_etc/pc2/pc2_qa_09.htm

http://vhcc2.vhcc.edu/dsmith/genInfo/qa_query_etc/pc2/pc2_qa_10.htm

confidence rating #$&* 3

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Question: `qTell your instructor about something in the problems you understand up to a point but don't fully understand. Explain what you did understand, and ask the best question you can about what you didn't understand.

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Your solution:

When reading the section about the scientific notation some of the answers were written in powers of 10 and some were just written regularly. How do I know when to turn my answer into a power of 10 or to leave my answer as is?

Good question.

Convenience and readability are the main factors. It's a lot less typing or writing to use 438 000 000 000 000 000 000 than 4.38 * 10^20, and it's easier for the reader to understand what 10^20 means than to count up all the zeros.

For readability any number greater than 100 000 or less than .001 should probably be written in scientific notation.

SOME COMMON QUESTIONS:

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QUESTION: I didn’t understand how to calculate uncertainty for a number such as 1.34. When given examples we had problems such as 1.34 ±0.5 and with that we had a formula (0.5/1.34)*100. So I do not understand how to compute uncertainty when no estimated uncertainty is given.

INSTRUCTOR RESPONSE:

The +- number is the uncertainty in the measurement.

The percent uncertainty is the uncertainty, expressed as a percent of the number being observed.

So the question in this case is simply, 'what percent of 1.34 is 0.5?'.

• 0.5 / 1.34 = .037, approximately. So 0.5 is .037 of 1.34.

• .037 is the same as 3.7%.

I recommend understanding the principles of ratio, proportion and percent as opposed to using a formula. These principles are part of the standard school curriculum, though it does not appear that these concepts have been well mastered by the majority of students who have completed the curriculum. However most students who have the prerequisites for this course do fine with these ideas, after a little review. It will in the long run save you time to do so.

There are numerous Web resources available for understanding these concepts. You should check out these resources and let me know if you have questions.

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QUESTION: I understood the main points of changing the different units, but I’m not sure when in the problem I should change the number to 10 raised to a certain power. In example 1-8 I did not understand why they changed 70 beats/min to 2 x 10^9 s.

2 * 10^9 is about the number of seconds in 70 years.

70 beats / min were not changed to 2 * 10^9 seconds; in changing the beats / minute to beats in a lifetime, there was a step where it was necessary to multiply by 2 * 10^9 seconds.

The example actually used 80 beats / min as a basis for the solution. This was converted to beats / second by the calculation

80 beats / min * 1 minute / (60 seconds), which would yield about 1.33 beats / second.

This was then multiplied by 2 * 10^9 seconds to get the number of beats in a lifetime:

2 * 10^9 seconds * 1.33 beats / second = 3 * 10^9 beats.

In the given solution 80 beats / min * 1 minute / (60 seconds) was not actually calculated; instead 80 beats / min * 1 minute / (60 seconds) was multiplied by 2 * 10^9 seconds in one step

80 beats / min * 1 minute / (60 seconds) * 2 * 10^9 seconds = 3 * 10^9 beats.

In your instructor's opinion the unit 'beats' should have been left in the result; the text expressed the result simply as 3 * 10^9, apparently ignoring the fact that the unit 'beats' was included in the quantities on the left-hand side.

Also the text identified this number as 3 trillion. In the British terminology this would be correct; in American terminology this number would be 3 billion, not 3 trillion.

COMMENT:

I thought that these problems were pretty basic and felt that I understood them well. However, when I got to questions 14 (determine your own mass in kg) and 15 (determining how many meters away the Sun is from the Earth), I did not understand how to complete these. I know my weight in pounds, but how can that be converted to mass in kilograms? I can look up how to convert miles to meters, but is this something I should already know?

INSTRUCTOR RESPONSE:

Both of these questions could be answered knowing that an object with a mass of 1 kg has a weight of 2.2 lb, and that an inch is 2.54 centimeters. This assumes that you know how many feet in a mile, and that the Sun is 93 million miles away. All these things should be common knowledge, but it doesn't appear to be so.

For my own weight I would reason as follows:

I weigh 170 lb and every kg of my mass weighs 2.2 lb. I'll have fewer kg of mass than I will pounds of weight, so it's reasonable to conclude that my mass is 170 / 2.2 kg, or about 78 kg.

More formally 170 lb * (1 kg / (2.2 lb) ) = 170 / 2.2 kg = 78 kg, approx.. (technical point: this isn't really right because pounds and kilograms don't measure the same thing--pounds measure force and kg measure mass--but we'll worry about that later in the course).

Converting 93 million miles to kilometers:

93 million miles * (5280 feet / mile) * (12 inches / foot) * (2.54 cm / inch) * (1 meter / (100 cm) ) = 160 billion meters (approx.) or 160 million kilometers.

QUESTION

What proved to be most tricky in the problems portion was the scientific notation. I am somewhat familiar with this from

past math classes, but had trouble when dealing with using the powers of 10. I had trouble dealing with which way to move my decimal according to the problems that were written as 10^-3 versus 10^3. Which way do you move the decimal when dealing with negative or positive powers of 10?

INSTRUCTOR RESPONSE

Using your numbers, 10^3 means 10 * 10 * 10 = 1000.

• When you multiply a number by 1000 you move the decimal accordingly. For example 3.5 * 1000 = 3500.

10^-3 means 1 / 10^3 = 1 / (10 * 10 * 10) = 1 / 1000.

• When you multiply by 10^-3 you are therefore multiplying by 1 / 1000, which is the same as dividing by 1000, or multiplying by .001.

• For example 3.5 * 10^-3 = 3.5 * .001 = .0035.

• As another example 5 700 000 * 10^-3 would be 5 700 000 * (1 / 1000) = 5 700.

• From these examples you should be able to infer how the decimal point moves.

You can also search the Web under 'laws of exponents', 'arithmetic in scientific notation', and other keywords.

There isn't a single site I can recommend, and if I did find a good one its URL might change by the time you try to locate it. In any case it's best to let you judge the available materials yourself.

When searching under 'arithmetic in scientific notation' using Google, the following appear as additional suggested search phrases:

scientific notation

exponents

scientific notation metric prefixes

significant digits

multiply with scientific notation

scientific notation decimal

scientific notation lessons

addition and subtraction with scientific notation

scientific notation metric system

'scientific notation lessons' might be a good place to look.

QUESTIONS AND RESPONSES

1)In the text question five asks for the percent uncertainty of a measurement given 1.57 m^2

I think that we figure this by an uncertainty of .01/1.57m^2 = .6369 or approximately one. ??????Am I correct in how I

calculate this??????? Can I asuume that if the number given was 1.579 then we would calculate it by .001/1.57 = .1 % approximately or am I incorrect?????

You're on the right track.

There are two ways to look at this.

1.57 m^2 represents a quantity which rounds off to 1.57, so presumably lies between 1.565 and 1.575.

This means that the quantity is within .005 of 1.57.

.005 / 1.57 = .003, approx., so the uncertainty is .003 of 1.57, which is the same as 0.3%, of 1.57.

Another way to look at it:

1.57 could be interpreted to mean a number between 1.56 and 1.58. The uncertainty would then be .01, which is .01 / 1.57 = .006, or 6%, of 1.57.

2)In the text question number 11 the book asks what is the percent uncertainty in the volume of a sphere whose radius is

r=2.86 plus or minus .09.

I know that the Volume of a sphere is 4/3 pi r^3, so I calculated the volume to be 4/3 pi (2.86)^3 = 97.99 and to get the

percent uncertainty I tried to divide 0.09/97.99 * 100 =.091846, but the book answer is 9% ??????I am not sure what i am doing wrong here?????????????????

Again there are two ways to approach this.

I believe the book tells you that the uncertainty in the square of a number is double the uncertainty in the number, and the uncertainty in the cube of the number is trip the uncertainty in the number.

An uncertainty of .09 in a measurement of 2.86 is .09 / 2.86 = .03, approx., or about 3%. As you state, you cube the radius to find the volume. When 2.86 is cubed, the resulting number has three times the uncertainty, or about 9%.

Another approach:

Calculate the volume for r = 2.86.

Then calculate the volume for r = 2.86 - .09 = 2.77.

You will find that the resulting volumes differ by about 9%.

You could just as well have calculated the volume for r = 2.86 + .09 = 2.95. Again you would find that the volume differs from the r = 2.86 volume by about 9%.

QUESTION RELATED TO UNIVERSITY PHYSICS (relevant only to University Physics students)

I understand everything but the part on measuring the individual i j k vectors by using cosine.

INSTRUCTOR RESPONSE

It's not completely clear what you are asking, but I suspect it has to do with direction cosines.

The vector A = a_1 i + a_2 j + a_3 k makes angles with the directions of the x axis, the y axis and the z axis.

Let's consider first the x axis.

The direction of the x axis is the same as the direction of the unit vector i.

The projection of A on the x direction is just a_1. This is obvious, but it can also be found by projecting the A vector on the i vector.

This projection is just | A | cos(alpha), where alpha is the angle between A and the x direction.

Now A dot i = A = (a_1 i + a_2 j + a_3 k) dot i = A = a_1 i dot i + a_2 j dot i + a_3 k dot i = a_1 * 1 + a_2 * 0 + a_3 * 0 = a_1.

It's also the case that A dot i = | A | | i | cos(alpha). Since | i | = 1, it follows that A dot i = | A | cos(alpha), so that

• cos(alpha) = A dot i / | A | = a_1 / sqrt( a_1 ^ 2 + a_2 ^ 2 + a_3 ^ 2 ).

Making the convention that alpha is the angle made by the vector with the x direction, we say that cos(alpha) is the direction cosine of the vector with the x axis.

If beta and gamma are, respectively, the angles with the y and z axes, reasoning similar to the above tells us that

• cos(beta) = a_2 / sqrt( a_1 ^ 2 + a_2 ^ 2 + a_3 ^ 2 ) and

• cos(gamma) = a_3 / sqrt( a_1 ^ 2 + a_2 ^ 2 + a_3 ^ 2 ).

cos(alpha), cos(beta) and cos(gamma) are called the 'direction cosines of the vector A' with respect to the three coordinate axes.

Recall that alpha, beta and gamma are the angles made the the vector with the three respective coordinate axes.

If we know the direction cosines and the magnitude of the vector, we can among other things find its projection on any of the coordinate axes.

Please feel free to include additional comments or questions:

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&#Good work. See my notes and let me know if you have questions. &#

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