ph1 query 0

course 231

1/31; 3:20pm

Most queries in this course will ask you questions about class notes, readings, text problems and experiments. Since the first two assignments have been lab-related, the first two queries are related to the those exercises. While the remaining queries in this course are in question-answer format, the first two will be in the form of open-ended questions. Interpret these questions and answer them as best you can.

Different first-semester courses address the issues of experimental precision, experimental error, reporting of results and analysis in different ways and at different levels. One purpose of these initial lab exercises is to familiarize your instructor with your work and you with the instructor 's expectations.

Comment on your experience with the three lab exercises you encountered in this assignment or in recent assignments.

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Question: This question, related to the use of the TIMER program in an experimental situation, is posed in terms of a familiar first-semester system.

Suppose you use a computer timer to time a steel ball 1 inch in diameter rolling down a straight wooden incline about 50 cm long. If the computer timer indicates that on five trials the times of an object down an incline are 2.42sec, 2.56 sec, 2.38 sec, 2.47 sec and 2.31 sec, then to what extent do you think the discrepancies could be explained by each of the following:

• The lack of precision of the TIMER program.

To what extent to you think the discrepancies are explained by this factor?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv There’s somewhat of a gap of time for the trials. Even though it may not be large, it’s still noticeable.

• The uncertain precision of human triggering (uncertainty associated with an actual human finger on a computer mouse)

To what extent to you think the discrepancies are explained by this factor?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

It’s perfectly understandable that there will be some amount of human error in the experiment. For different people, I believe the level of discrepancies will vary (Say comparing an athlete to a non-athlete in reaction times.)

• Actual differences in the time required for the object to travel the same distance.

To what extent to you think the discrepancies are explained by this factor?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

There could be a flatter portion of the object which would slow it down at the beginning of it started on that part.

• Differences in positioning the object prior to release.

To what extent to you think the discrepancies are explained by this factor?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

There may be a difference of a few millimeters.

• Human uncertainty in observing exactly when the object reached the end of the incline.

To what extent to you think the discrepancies are explained by this factor?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

Its possible that someone judged the ball hitting the end of the ramp a little early or late.

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Question: How much uncertainty do you think each of the following would actually contribute to the uncertainty in timing a number of trials for the ball-down-an-incline lab?

• The lack of precision of the TIMER program.

To what extent to you think this factor would contribute to the uncertainty?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

Each one wouldn’t make a huge difference, but its possible that if all of the uncertainties were considerable, then it could make an impact on the test data.

• The uncertain precision of human triggering (uncertainty associated with an actual human finger on a computer mouse)

To what extent to you think this factor would contribute to the uncertainty?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

This would probably add the most uncertainty of any variable.

• Actual differences in the time required for the object to travel the same distance.

To what extent to you think this factor would contribute to the uncertainty?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

Little to no effect.

• Differences in positioning the object prior to release.

To what extent to you think this factor would contribute to the uncertainty?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

Once again, little to no effect.

• Human uncertainty in observing exactly when the object reached the end of the incline.

To what extent to you think this factor would contribute to the uncertainty?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

This may add somewhat to the uncertainty if the person was untrained in timing.

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Question: What, if anything, could you do about the uncertainty due to each of the following? Address each specifically.

• The lack of precision of the TIMER program.

What do you think you could do about the uncertainty due to this factor?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

There’s not much you can do since it’s set to predetermined intervals.

• The uncertain precision of human triggering (uncertainty associated with an actual human finger on a computer mouse)

What do you think you could do about the uncertainty due to this factor?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

Warm up with some pre-experiment tests.

• Actual differences in the time required for the object to travel the same distance.

What do you think you could do about the uncertainty due to this factor?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

Place a mark on the object and the ramp, then line them up each time.

• Differences in positioning the object prior to release.

What do you think you could do about the uncertainty due to this factor?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

Line them up with markers.

• Human uncertainty in observing exactly when the object reached the end of the incline.

What do you think you could do about the uncertainty due to this factor?

your answer: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

There’s not much you can do. It just takes time to get used to.

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Question: If, as in the object-down-an-incline experiment, you know the distance an object rolls down an incline and the time required, explain how you will use this information to find the object 's average speed on the incline.

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Your solution:

Find the rate of change by using the average velocity formula.

V = `ds/`dt

confidence rating #$&*: 3

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Question: If an object travels 40 centimeters down an incline in 5 seconds then what is its average velocity on the incline? Explain how your answer is connected to your experience.

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Your solution:

V = 40cm/5s = 8cm/s

Driving involves using rates to determine lengths of trips.

confidence rating #$&*: 3

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Question: If the same object requires 3 second to reach the halfway point, what is its average velocity on the first half of the incline and what is its average velocity on the second half?

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Your solution:

20cm/3s = 6.67cm/s for the first half.

20cm/2s = 10cm/s for the 2nd half.

confidence rating #$&*: 3

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Question: `qAccording to the results of your introductory pendulum experiment, do you think doubling the length of the pendulum will result in half the frequency (frequency can be thought of as the number of cycles per minute), more than half or less than half?

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Your solution:

More than half.

confidence rating #$&*: 3

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Question: `qNote that for a graph of y vs. x, a point on the x axis has y coordinate zero and a point on the y axis has x coordinate zero. In your own words explain why this is so.

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Your solution:

To be on the axis, you may only move up, down, left, or right from the origin, which means a vector only has one dimension of movement.

confidence rating #$&*: 3

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Question: `qOn a graph of frequency vs. pendulum length (where frequency is on the vertical axis and length on the horizontal), what would it mean for the graph to intersect the vertical axis (i.e., what would it mean, in terms of the pendulum and its behavior, if the line or curve representing frequency vs. length goes through the vertical axis)? What would this tell you about the length and frequency of the pendulum?

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Your solution:

There would be no length of the pendulum.

confidence rating #$&*: 3

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Question: `qOn a graph of frequency vs. pendulum length, what would it mean for the graph to intersect the horizontal axis (i.e., what would it mean, in terms of the pendulum and its behavior, if the line or curve representing frequency vs. length goes through the horizontal axis)? What would this tell you about the length and frequency of the pendulum?

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Your solution:

It would mean that the pendulum would have to be at a certain length before it would have a frequency.

confidence rating #$&*: 3

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Question: `qIf a ball rolls down between two points with an average velocity of 6 cm / sec, and if it takes 5 sec between the points, then how far apart are the points?

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Your solution:

6cm/s * 5s = 30cm.

confidence rating #$&*: 3

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Given Solution:

`aOn the average the ball moves 6 centimeters every second, so in 5 seconds it will move 30 cm.

The formal calculation goes like this:

• We know that vAve = `ds / `dt, where vAve is ave velocity, `ds is displacement and `dt is the time interval.

• It follows by algebraic rearrangement that `ds = vAve * `dt.

• We are told that vAve = 6 cm / sec and `dt = 5 sec. It therefore follows that

• `ds = 6 cm / sec * 5 sec = 30 (cm / sec) * sec = 30 cm.

The details of the algebraic rearrangement are as follows:

• vAve = `ds / `dt. We multiply both sides of the equation by `dt:

• vAve * `dt = `ds / `dt * `dt. We simplify to obtain

• vAve * `dt = `ds, which we then write as{}`ds = vAve *`dt

Be sure to address anything you do not fully understand in your self-critique.

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Your solution:

confidence rating #$&*:

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Question: `qYou were asked to read the text and some of the problems at the end of the section. Tell your instructor about something in the text you understood up to a point but didn't understand fully. Explain what you did understand, and ask the best question you can about what you didn't understand.

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Your solution:

I don’t fully understand the dot product rule involving linear algebra.

I've just added the following explanation, and reference to an introduction to the topic, to the original document on the Web. You can read it here, but you might want to go back to the original document, which is better formatted.

The dot product of vectors A = a_1 i + a_2 j + a_3 k and B = b_1 i + b_2 j + b_3 k is a_1 * b_1 + a_2 * b_2 + a_3 * b_3. The dot product is simply a number.

The magnitude of A is | A | = sqrt( a_1 ^ 2 + a^2 ^ 2 + a_3 ^ 2); the magnitude of B is found in a similar manner.

The dot product is equal to | A | * | B | * cos(theta), where theta is the angle between the two vectors.

If you have the coefficients of the i, j and k vectors, it is easy to calculate the dot product, and it's easy to calculate the magnitudes of the two vectors. Setting the two expressions for the dot product equal to one another, we can easily solve for cos(theta), which we can then use to find theta.

More importantly for physics, we can find the projection of one vector on another. The projection of A on B is just the component of A in the direction of B, equal to | A | cos(theta). The projection of one vector on another is important in a number of situations (e.g., the projection of the force vector on the displacement, multiplied by the displacement, is the work done by the force on the interval corresponding to the displacement).

Dot products are a standard precalculus concept. Check the documents at the links below for an introduction to vectors and dot products. You are welcome to complete these documents, in whole or in part, and submit your work. If you aren't familiar with dot products, it is recommended you do so.

http://vhcc2.vhcc.edu/dsmith/genInfo/qa_query_etc/pc2/pc2_qa_09.htm

http://vhcc2.vhcc.edu/dsmith/genInfo/qa_query_etc/pc2/pc2_qa_10.htm

confidence rating #$&*: 3

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Question: `qTell your instructor about something in the problems you understand up to a point but don't fully understand. Explain what you did understand, and ask the best question you can about what you didn't understand.

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Your solution:

I understand everything but the part on measuring the individual i j k vectors by using cosine.

This is also posted with slightly better formatting in the original document:

It's not completely clear what you are asking, but I suspect it has to do with direction cosines.

The vector A = a_1 i + a_2 j + a_3 k makes angles with the directions of the x axis, the y axis and the z axis.

Let's consider first the x axis.

The direction of the x axis is the same as the direction of the unit vector i.

The projection of A on the x direction is just a_1. This is obvious, but it can also be found by projecting the A vector on the i vector.

This projection is just | A | cos(alpha), where alpha is the angle between A and the x direction.

Now A dot i = A = (a_1 i + a_2 j + a_3 k) dot i = A = a_1 i dot i + a_2 j dot i + a_3 k dot i = a_1 * 1 + a_2 * 0 + a_3 * 0 = a_1.

It's also the case that A dot i = | A | | i | cos(alpha). Since | i | = 1, it follows that A dot i = | A | cos(alpha), so that

cos(alpha) = A dot i / | A | = a_1 / sqrt( a_1 ^ 2 + a_2 ^ 2 + a_3 ^ 2 ).

Making the convention that alpha is the angle made by the vector with the x direction, we say that cos(alpha) is the direction cosine of the vector with the x axis.

If beta and gamma are, respectively, the angles with the y and z axes, reasoning similar to the above tells us that

cos(beta) = a_2 / sqrt( a_1 ^ 2 + a_2 ^ 2 + a_3 ^ 2 ) and

cos(gamma) = a_3 / sqrt( a_1 ^ 2 + a_2 ^ 2 + a_3 ^ 2 ).

cos(alpha), cos(beta) and cos(gamma) are called the 'direction cosines of the vector A' with respect to the three coordinate axes.

Recall that alpha, beta and gamma are the angles made the the vector with the three respective coordinate axes.

If we know the direction cosines and the magnitude of the vector, we can among other things find its projection on any of the coordinate axes.

SOME COMMON QUESTIONS:

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QUESTION: I didn’t understand how to calculate uncertainty for a number such as 1.34. When given examples we had problems such as 1.34 ±0.5 and with that we had a formula (0.5/1.34)*100. So I do not understand how to compute uncertainty when no estimated uncertainty is given.

INSTRUCTOR RESPONSE:

The +- number is the uncertainty in the measurement.

The percent uncertainty is the uncertainty, expressed as a percent of the number being observed.

So the question in this case is simply, 'what percent of 1.34 is 0.5?'.

• 0.5 / 1.34 = .037, approximately. So 0.5 is .037 of 1.34.

• .037 is the same as 3.7%.

I recommend understanding the principles of ratio, proportion and percent as opposed to using a formula. These principles are part of the standard school curriculum, though it does not appear that these concepts have been well mastered by the majority of students who have completed the curriculum. However most students who have the prerequisites for this course do fine with these ideas, after a little review. It will in the long run save you time to do so.

There are numerous Web resources available for understanding these concepts. You should check out these resources and let me know if you have questions.

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QUESTION: I understood the main points of changing the different units, but I’m not sure when in the problem I should change the number to 10 raised to a certain power. In example 1-8 I did not understand why they changed 70 beats/min to 2 x 10^9 s.

2 * 10^9 is about the number of seconds in 70 years.

70 beats / min were not changed to 2 * 10^9 seconds; in changing the beats / minute to beats in a lifetime, there was a step where it was necessary to multiply by 2 * 10^9 seconds.

The example actually used 80 beats / min as a basis for the solution. This was converted to beats / second by the calculation

80 beats / min * 1 minute / (60 seconds), which would yield about 1.33 beats / second.

This was then multiplied by 2 * 10^9 seconds to get the number of beats in a lifetime:

2 * 10^9 seconds * 1.33 beats / second = 3 * 10^9 beats.

In the given solution 80 beats / min * 1 minute / (60 seconds) was not actually calculated; instead 80 beats / min * 1 minute / (60 seconds) was multiplied by 2 * 10^9 seconds in one step

80 beats / min * 1 minute / (60 seconds) * 2 * 10^9 seconds = 3 * 10^9 beats.

In your instructor's opinion the unit 'beats' should have been left in the result; the text expressed the result simply as 3 * 10^9, apparently ignoring the fact that the unit 'beats' was included in the quantities on the left-hand side.

Also the text identified this number as 3 trillion. In the British terminology this would be correct; in American terminology this number would be 3 billion, not 3 trillion.

COMMENT:

I thought that these problems were pretty basic and felt that I understood them well. However, when I got to questions 14 (determine your own mass in kg) and 15 (determining how many meters away the Sun is from the Earth), I did not understand how to complete these. I know my weight in pounds, but how can that be converted to mass in kilograms? I can look up how to convert miles to meters, but is this something I should already know?

INSTRUCTOR RESPONSE:

Both of these questions could be answered knowing that an object with a mass of 1 kg has a weight of 2.2 lb, and that an inch is 2.54 centimeters. This assumes that you know how many feet in a mile, and that the Sun is 93 million miles away. All these things should be common knowledge, but it doesn't appear to be so.

For my own weight I would reason as follows:

I weigh 170 lb and every kg of my mass weighs 2.2 lb. I'll have fewer kg of mass than I will pounds of weight, so it's reasonable to conclude that my mass is 170 / 2.2 kg, or about 78 kg.

More formally 170 lb * (1 kg / (2.2 lb) ) = 170 / 2.2 kg = 78 kg, approx.. (technical point: this isn't really right because pounds and kilograms don't measure the same thing--pounds measure force and kg measure mass--but we'll worry about that later in the course).

Converting 93 million miles to kilometers:

93 million miles * (5280 feet / mile) * (12 inches / foot) * (2.54 cm / inch) * (1 meter / (100 cm) ) = 160 billion meters (approx.) or 160 million kilometers.

Please feel free to include additional comments or questions:

&#This looks good. See my notes. Let me know if you have any questions. &#