** indicates a detail required of only University Physics students (phy 231 and phy 241)
* indicates a detail required of only College and University Physics students (not required of phy 121 students)
Idea 1: Units and Rates are Keys to Understanding
When we do calculations we always write down and think about the meaning of the units of the quantities involved. This is a very time-effective strategy for catching errors and for developing the ability to think through and solve problems.
We also do the algebra involved in determining the units of our results.
Simple rates are easy and natural if they concern money and the rate at which it is earned, and fairly easy in the context of velocity as rate of change of position. While thinking in the context of money or motion, simple rate problems can be solved using common sense.
Definition of an average rate: The average rate of change of A with respect to B is
An average rate of change of a quantity with respect to clock time is represented as the slope between two points of a graph of that quantity vs. clock time.
The change of a quantity during a short time interval is approximated by the area under the trapezoid formed by the graph of the rate of change of the quantity with respect to clock time vs. time clock time, for that time interval.
Idea 2: Velocity and Acceleration as Rates
Velocity and acceleration are defined as rates:
The average velocity of an object moving along a straight line is therefore represented by the slope of a graph of position vs. clock time.
- The average acceleration of an object moving along a straight line is therefore represented by the slope of a graph of velocity vs. clock time.
- ** The acceleration function a(t) is the derivative of the velocity function v(t) for and object.
Idea 3: Applying the Ideas of Rates to Position, Velocity and Acceleration
All the concepts of rates apply to position, velocity and acceleration and their relationships.
Applying the concepts of rates we see that changes in position and velocity can be obtained from knowledge of velocities and accelerations, respectively:
- The change in position of an object moving along a straight line is therefore approximated as the area under the appropriate trapezoid on a graph of velocity vs. clock time.
- The precise change in position is equal to the exact area under the graph of velocity vs. clock time, between the two given clock times.
- ** The change in position `ds between two clock times is the integral of the velocity function v(t) between the two corresponding clock times.
- The change in velocity of an object moving along a straight line is therefore approximated as the area under the appropriate trapezoid on a graph of acceleration vs. clock time.
- The precise change in velocity is equal to the exact area under the graph of acceleration vs. clock time, between the two given clock times.
- ** The change in velocity `dv between two clock times is the integral of the acceleration function a(t) between the two corresponding clock times.
The velocity of an object may change at a constant, an increasing, or a decreasing rate; the graph of velocity vs. clock time will reveal which.
If the velocity of an object changes at a constant rate, i.e., if the object accelerates uniformly, then
- If velocity does not change at a constant rate this is usually not the case.
** For uniform acceleration, a(t) = a = constant, so
- `ds = v0 `dt + .5 a `dt^2.
If an object accelerates uniformly over a time interval then the average velocity is halfway between the initial and final velocities. It follows that the change from the initial to the average velocity is the same as the change from the average velocity to the final velocity. Initial, average and final velocities will be 'equally spaced'.
Idea 5: Sequential Observations and Graphical Representation of Positions and Velocities
If the position of an object is observed a series of clock times, its average velocity `ds/ `dt over each time interval can be easily determined. From the resulting approximate average velocity vs. clock time information we can then estimate the approximate average rate `dv /` dt at which velocities change between midpoint times, giving us an approximate graph of acceleration vs. clock time.
If the velocity of an object is observed at a series of clock times, its approximate average velocity over each time interval is easily determined. The approximate distance the object moves over each time interval is then easily found. From the distances moved over the successive time intervals, the total change in the position of the object from the first clock time to any other clock time is then easily calculated.
Given a graph of velocity vs. clock time over a range of clock times, we can partition the graph by a series of time intervals.
Given a graph of position vs. clock time over a range of clock times, we can partition the graph by a series of time intervals.
The velocity vs. time graph will represent the slopes of the resulting position vs. time graph; the position vs. time graph will represent the accumulated areas under the velocity vs. time graph. ** This observation is equivalent to the Fundamental Theorem of Calculus.
The position vs. clock time, velocity vs. clock time, and rate of velocity change vs.clock time (i.e., acceleration vs. clock time) chronicles can be represented by graphs, with the 'y' coordinate of each graph representing the rates of change, or slopes, of the preceding graph. (i.e., the velocity graph represents as 'y' coordinates the slopes of the position graph, the acceleration graph represents at 'y' coordinates the slopes of the velocity graph).
Idea 6: Newton's First Law and situations involving Uniform Acceleration
The rate at which the velocity of an object changes is called its acceleration. Acceleration is rate of change of velocity.
If an object is accelerating in the direction of its motion, it is speeding up. If it is accelerating in the direction opposite to that of its motion, it is slowing down.
If an object accelerates perpendicular to its direction of motion, with zero acceleration in its direction of motion, then its direction of motion will change but its speed will not.
Newton's First Law observes that, in the absence of a net force, an object will not accelerate. An object which does not accelerate will change neither its speed nor its direction of motion.
In the vicinity of the surface of the Earth any freely falling object is observed to accelerate at very nearly the same constant rate, independent of where on Earth it is.
A falling object, or an object on a uniform incline, which accelerates freely without resistance accelerates uniformly. On a uniform incline whose slope as measured from the horizontal direction is small this acceleration is very nearly equal to the product of the acceleration of gravity and the slope.
An object accelerating freely, except for the influence of friction, on a uniform incline with small slope will have greater acceleration for greater slope. The change in the acceleration from one slope to another will be very nearly equal to the product of the acceleration of gravity and the difference in the ramp slopes. Thus the slope of a graph of acceleration vs. ramp slope will be very nearly equal to the acceleration of gravity.
When an object is in free fall near the surface of the Earth, with no external forces other than gravity acting on it, the net force on the object is vertical, with no horizontal component.Idea 7: Reasoning Out and Formulating Uniformly Accelerated Motion
We can organize our thinking about a problem by using simple 'flow diagrams' showing the 'flow' of our reasoning. These diagrams can be extremely useful in 'mapping out' our solution strategies on complex situations.
For uniformly accelerated motion in one direction, we can reason out the motion using the quantities `ds, `dt, v0, vf, a, `dv, and vAve, and in terms of the units of these quantities.
To formulate uniformly accelerated motion in terms of `ds, `dt, v0, vf, and a, we begin by formulating the definitions of average acceleration and average velocity in terms of these five variables, obtaining the two equations `ds = (vf + v0) / 2 * `dt and vf = v0 + a * `dt.
Idea 8: Newton's Laws of Motion
Newton's First Law tells us that whenever the net force on an object is 0, the magnitude and direction of the velocity of the object will not change.
From Newton's First Law we conclude some useful things:
Newton's Third Law tells us that for every force exerted on an object by some source the object exerts an equal and opposite force on the source.
From Newton's Third Law we conclude some useful things:
Using Newton's Third Law and similar principles we can sketch and analyze the forces acting on any system we care to define.
Newton's Second Law tells us that the net force Fnet required to accelerate a mass m at rate a is Fnet = m * a.
Standard situations include:
Idea 9: Work (net force applied through displacement) and the Work-Energy Theorem
We compare the effect of applying a net force F to a mass m
If we apply a net force Fnet to a mass m while that mass moves through the displacement `ds in the direction of the force, the object's velocity in that direction changes at rate a = F / m.
The effect of this force on the velocity of the object is found by substituting a = F / m into the equation vf^2 = v0^2 + 2 a `ds.
- Fnet * `ds = .5 m vf^2 - .5 m v0^2.
- We define kinetic energy, or energy of motion, as the quantity
- KE = .5 m v^2.
- With this definition the difference .5 m vf^2 - .5 m v0^2 is expressed as KEf - KE0 = `dKE, and we have
- Fnet * `ds = `dKE.
- The quantity F * `ds, where `ds is displacement in the direction of the force F, is called the work done by the force F.
- So our statement that Fnet * `ds = `dKE can be restated as
- work by net force on system = change in kinetic energy.
The above statement is the most rudimentary form of the Work-Energy Theorem:
We can observe that by Newton's Third Law the work done by the net force on a system must be equal and opposite to the work done by the system against that net force, so that
and that therefore
If it is understood that `dW stands for the work done BY the system and `dKE for the KE change of the system we have
- ** int( F ds, s, a, b) = `dKE,
In all cases it is understood that the displacement is the displacement in the direction of the force.
Idea 10: Impulse (force applied over time interval) and Momentum; Conservation of Momentum
In contrast to the situation where we apply a net force through a give displcacement, here we apply the net force over a given time interval.
If we apply a net force Fnet to a mass m for a time interval `dt, the effect of the force is found by substituting a = F / m into the equation vf = v0 + a * `dt.
We obtain the equation
We call the quantity mv the momentum of the object and the quantity Fnet * `dt the impulse of the force.
The statement that Fnet * `dt = m vf - m v0 can therefore be restated as
This is called the Impulse-Momentum Theorem.
- ** F dt = dp,
- ** F = dp / dt: force is the instantaneous rate of change of momentum.
By Newton's Third Law the forces exerted by two interacting objects one one another are equal and opposite. It follows that the impulses applied by the object to one another are equal and opposite. Hence the net change in momentum is equal and opposite. This idea is easily extended to any closed system of objects--i.e., any system in which the only forces exerted on the objects in the system are exerted by other objects (and in fact to any system where the vector sum of all the forces exerted on the system is zero). Impulses in such a system are applied in the form of equal and opposite forces, resulting in equal and opposite momentum changes. The result is that the net momentum change of the system must always be zero, so that the total momentum of the system remains constant.
The Work-Energy Theorem can be restated in terms of conservative and nonconservative forces, introducing the idea of potential energy.
The work done against a conservative force is therefore considered to be 'stored' in the system until it is released; upon release it can perform work on another system and/or increase the kinetic energy of the system.
A nonconservative force is one from which we can get back none of the work done against this force.
Recall the Work-Energy Theorem:
If we denote by `dWnoncons only the work done against nonconservative forces in a system and by `dPE the work done by the system against conservative forces, then `dW = `dWnoncons + `dWcons and the Work-Energy Theorem can be restated as follows:
A vector quantity is one that has magnitude and direction. Examples include velocity, acceleration, force and momentum.
- Add the x components of all the vectors to get the x component Rx of the resultant vector.
- Add the y components of all the vectors to get the y component Ry of the resultant vector.
- The magnitude of the resultant vector is R = sqrt(Rx^2 + Ry^2) and the angle is theta = arctan(Ry / Rx), provided Rx is positive, or arctan(Ry / Rx) + 180 degrees if Rx is negative.
Vector quantities have magnitude and direction and include, among many others, displacement, velocity, acceleration, force, momentum and gravitational field.
The following, among many others, have no direction and therefore not vector quantities: distance, time, mass, volume, density, energy.
Important applications of vectors to forces include the following:
Idea 13: Gravitation is an Inverse-Square Force
The gravitational field has units of acceleration, and in the vicinity of a spherically symmetric planet is inversely proportional to the square of the distance from the center of the planet.
The gravitational force between two point masses m1 and m2 is F = G m1 m2 / r^2, where r is the distance between the masses.
Idea 14: For objects in circular orbits, Centripetal Force = Gravitational Force
Centripetal acceleration is given by Fcent = v^2 / r, where Fcent is the centripetal force holding the object in its circular path, v the velocity of the object and r the radius of the circle.
For a satellite in a circular orbit the centripetal force is the net force, which is equal to the gravitational force. For a satellite with mass m in its orbit around a planet of mass M, with M >> m and r = radius of orbit we therefore have m v^2 / r = G M m / r^2, expressing the equality between centripetal force and gravitational force.
This equation is easily solved to obtain an expression for v in terms of orbital radius r.
Idea 15: Change in gravitational PE = Average gravitational force * Displacement
The gravitational potential energy change between two points is equal to the work required to move the object at constant velocity against the gravitational field, from the first point to the second.
** To get the accurate change in potential integral we must integrate force with respect to distance from the center. This gives us
The precise change in potential energy from one distance r = r1 to another distance r = r2 from center is
The gravitational potential at distance r from the center of the planet is
Gravitational potential is in units of Joules / kg.
The change in potential energy between two points is equal to the change in gravitational potential from the first point to the second, multiplied by the mass of the object being moved.
Idea 16: Between two circular orbits, `dKE = -1/2 * `dPE
For a small mass m in circular orbit around a planet with large mass M, gravitational PE is - G M m / r, while gravitational KE is 1/2 G M m / r.
Gravitational potential - G M / r is negative for all values of r, approaching zero as r approaches infinity. Thus as we move away from a planet we begin with a large negative gravitational potential and as we move further and further away our gravitational potential increases, approaching but never reaching zero.
Gravitational potential energy - G M m / r is also negative for all r, approaching zero as r approaches infinity. If at distance r = R we give the mass m a large enough kinetic energy, so that KE - G M m / r > 0, and if the object moves through empty space so that no energy is dissipated, the work-energy theorem tells us that the increase in PE will never be enough to decrease the KE to zero. That is, the object will never stop.
Idea 17: Angular Motion is completely analogous to Linear Motion
A one-radian angle any central angle for which the arc distance along a circle is equal to the radius of the circle.
The reasoning for angular motion is identical to that for linear motion, with meters of displacement replaced by radians of angular displacement.
The arc distance corresponding to angular displacement theta is `dsArc = r * theta, where r is the radius of the circle.
Lowercase omega is the Greek letter corresponding to angular velocity, which is the rate of change of angular position and is measured in units of radians per second.
Lowercase alpha is the Greek letter corresponding to angular acceleration, which is the rate of change of angular velocity and is measured in units of radians per second.
The speed of the motion of a point moving around the arc of a circle is equal to the product of the angular velocity of the corresponding radial line and the radius of the circle: v = omega * r.
The acceleration component in the direction of motion of a point moving around the arc of a circle is equal to the product of the angular acceleration of the corresponding radial line and the radius of the circle: vParallel = alpha * r, where vParallel is velocity in (i.e., parallel to) the direction of motion.
Idea 18: Newton's Second Law can be formulated in terms of Angular Motion and Moment of Inertia
The torque exerted by a force is tau = F * r * sin(theta), where tau is the torque exerted by force F applied at distance r from axis of rotation, F making angle theta with moment arm.
The effect of a net torque on an object depends on the torque and on the difficulty of achieving angular acceleration of the object, in a way analogous to the relationship between mass and net force, where mass is among other things a measure of the difficulty of accelerting an object.
In general the summation of the m r^2 contributions requires calculus. Among the results we obtain are the following:
Just as Fnet = m a for linear motion, tauNet = I * alpha, where tauNet is the net torque required to achieve angular acceleration alpha on an object with moment of inertia I.
Idea 19: The definitions of Work and KE can be reformulated in terms of Angular Quantites
When we apply torque through an angular displacement we are in fact applying a force through a distance and doing work. Analogous to `dW = F * `ds for linear motion we have `dW = tau * `d`theta, where `dW is the work done by a torque tau acting through angle `d`theta.
Just as work W is equal to the integral of force in direction of motion multiplied by displacement (W = integral ( Fparallel * `ds) we have W = integral ( tau with respect to theta, from theta1 to theta2)
Every particle making up a rotating object has a mass and a velocity and hence a kinetic energy. The kinetic energy of the entire rotating object is the sum of the kinetic energies of all particles making up the object. Particles closer to the axis of rotation have less velocity and hence contribute less to the kinetic energy of the object than particles of the same mass which lie further from the axis of rotation. The moment of inertia I makes it easy to calculate this complicated quantity. We have
Idea 20: Angular Impulse-Momentum gives rise to a new conservation law.
For linear motion we have impulse `dp = F * `dt, which in a closed system is conserved since objects act on one another with equal and opposite forces. Since rotating objects in contact with one another exert equal and opposite torques on one another they exert equal and opposite angular impulses on one another, where
Just as impulse is equal to change in momentum, angular impulse is equal to change in angular momentum, where
Just as linear momentum is conserved in a closed system, angular momentum is conserved in a closed system.
Angular momentum is not the same as linear momentum. Energy, momentum and angular momentum are all different quantities, each conserved in any closed system.
Idea 21: Simple Harmonic Motion results from a Linear Restoring Force
When the net force Fnet acting on a mass m is proportional to displacement of the object from some equilibrium position x we can write Fnet = - k x. The proportionality constant k is called the force constant.
Since Fnet = m a we have m a = - k x, or a = -k/m * x.
** Since a(t) = x '' (t) it follows that x(t) = B sin( omega * t) + C cos(omega * t) = A cos(omega * t + theta0), where omega = sqrt(k/m) and theta0 can be any real number.
** the velocity function v(t) is the derivative v(t) = x ' (t) = dx/dt of the position function x(t)
Note that this acceleration is not uniform. Simple harmonic motion cannot be analyzed using the equations or the reasoning processes we use with uniformly accelerated motion.
** the acceleration function a(t) is the derivative a(t) = v ' (t) = da/dt of the velocity function v(t), the second derivative a(t) = x '' (t) of the position function
* If the position is not at the maximum positive displacement when t = 0 then the model x(t) = A cos( omega * t ) is not appropriate. However a slight modification can give the position function corresponding to any specific initial condition:
* If the initial position is not at the maximum positive displacement, choosing an appropriate theta0 for the general equation of motion x(t) = A cos( omega * t + theta0 ).
* Another possible form of the general equation is x(t) = A sin( omega * t + theta0 ) .
*Using either form theta0 must be chosen to satisfy specified conditions on the motion.
* The position function is x(t) = A sin( omega * t + theta0) gives us velocity function v(t) = -omega * A * sin(omega * t + theta0).
- ** the velocity function is the derivative of the position function
* The position function is x(t) = A sin( omega * t + theta0) gives us velocity function a(t) = -omega^2 * A * cos( omega * t + theta0 ).
- ** the acceleration function is the derivative of the velocity function, the second derivative of the position function
* 21.10. Other possible position functions include x(t) = A sin(omega * t) or y(t) = A sin(omega * t) or x(t) = A sin(omega * t + theta0) or y(t) = A sin(omega * t + theta0).
Simple harmonic motion can be modeled as the projection onto the x axis (or onto the y axis, or indeed onto any axis thru the center of the circle) of motion at constant angular velocity around a reference circle whose radius is equal to the amplitude of the motion.
The forms x(t) = A cos(omega * t), x(t) = A cos(omega * t + theta0) and y(t) = A sin(omega * t + theta0), as well as others, can be obtained from the circular model:
Idea 23: Velocity and Acceleration in SHM follow the Reference Circle Model
The formulas given earlier for v(t) and a(t) can be found directly from the circular model:
Note that reference-circle velocity is parallel to the x axis when the reference circle point lies on the y axis. At these points the reference-circle angle omega * t is at a right angle with the x axis so that | sin(omega * t) | = 1 and | vx(t) | = omega * A.
Note also that reference-circle centripetal acceleration is parallel to the x axis when the reference circle point lies on the x axis. At these points the reference-circle angle omega * t is parallel to the x axis so that | cos(omega * t) | = 1 and | ax(t) | = omega^2 * A.
Idea 24: Energy Relationships in SHM are consistent with the Reference Circle Model
The PE relative to the equilibrium position of a simple harmonic oscillator at displacement x from equilibrium is the work done against conservative forces in order to displace the oscillator from equilibrium to that position.
Thus the PE of the oscillator at position x, relative to equilibrium, is PE = k x^2 / 2.
total mechanical energy = PE + KE = 1/2 k A^2.
Since at position x we have PE = 1/2 k x^2, conservation of energy tells us that
At position x = 0 we have PE = 0 so that velocity is maximized at this point and
Recall that from the circular model we have already concluded that vMax = omega * A. Thus the energy picture is consistent with the circular model, which itself is consistent with the model obtained using Newton's Second Law and calculus.